Welcome to The Black Isles of Volnar, a tactical card game of myth, memory, and fire. Build decks from powerful factions, command units, and outmaneuver your foes through synergy and timing.
Reduce your opponent's Life from 20 to 0. Alternate win: force them to draw from an empty deck.
Each player starts with 20 Life and 1 Energy. Shuffle decks and draw 5 cards. Second player may mulligan 2. Randomly decide who goes first.
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| Card Name [Faction] |
| Cost: 3 [Unique] |
| Power: 4 / Health: 5 |
| Keyword: Blade Form |
| Ability Text Here |
| "Flavor text italic" |
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+---------+---------+---------+
| Lane 1 | Lane 2 | Lane 3 |
| Unit A | | Unit B |
+---------+---------+---------+
Units may attack forward or adjacent. +1 Power if same-lane. Empty lanes hit opponent directly.
Units may move once per turn to an adjacent lane. Movement ends Nestlink chains.
Gain +1 Energy per turn (max 10). Cards cost Energy. Some refund or drain Energy.
| Faction | Keyword | Effect |
|---|---|---|
| Shinkoro | Blade Form | Spell → Unit → Spell/Trap grants bonus (only once per turn, after turn start) |
| Mistmere | Fogcast | Auto-reveals next turn unless delayed. Channel: refund 1 mana once per turn (no stack). |
| Hornsreach | Tithe | Energy tax mechanic |
| Hornsreach | Stack | +1/+1 per turn if undamaged |
| Embercoast | Roarback | Triggers after 2+ non-spell damage |
| Glowlark | Nestlink | Adjacent units share buffs and traps |
Played face-down. Only one trap may occupy a lane slot. If multiple are played, they stack and resolve in order. Revealed during combat or via Fogcast. Blade Form Traps only trigger as 3rd card in a sequence.
Use dice and markers to track energy, damage, traps, Nestlinks. Temporary buffs expire after combat.
Example 1: Blade Form — Spell → Unit → Trap. Trap gains bonus.
Example 2: Nestlink breaks when middle unit is KO’d.
Example 3: Fogcast reveals at start of turn.
| Phase Step | Can Play Spell? | Can Set Trap? | Can React? |
|---|---|---|---|
| Draw | No | No | No |
| Energy | No | No | No |
| Main (pre-move) | Yes | Yes | Yes |
| Main (post-move) | Yes | Yes | Yes |
| Attack Declaration | Rare* | No | Yes |
| Trap Reveal | No | No | Yes |
| Combat Damage | No | No | No |
| End Phase | Yes | No | Yes |
*Some Blade Form/Fogcast cards may react to attack declaration.
Turn 1 (Embercoast): Brimstone Cub played.
Turn 1 (Shinkoro): Ash Veil played.
Turn 2 (Embercoast): Cub attacks. Roarback triggers.
Turn 2 (Shinkoro): Swiftblade + Return to Smoke. Blade Form triggers.